@startuml
sprite $memory [48x48/16] {
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!define MATERIAL_MEMORY(_alias) ENTITY(rectangle,black,memory,_alias,MATERIAL MEMORY)
!define MATERIAL_MEMORY(_alias, _label) ENTITY(rectangle,black,memory,_label, _alias,MATERIAL MEMORY)
!define MATERIAL_MEMORY(_alias, _label, _shape) ENTITY(_shape,black,memory,_label, _alias,MATERIAL MEMORY)
!define MATERIAL_MEMORY(_alias, _label, _shape, _color) ENTITY(_shape,_color,memory,_label, _alias,MATERIAL MEMORY)
skinparam folderBackgroundColor<<MATERIAL MEMORY>> White
@enduml